2012 | |
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An Interactive Approach to Semantic Modeling of Indoor Scenes with an RGBD Camera Tianjia Shao, Weiwei Xu, Kun Zhou, Jingdong Wang, Dongping Li, Baining Guo ACM Transactions on Graphics (SIGGRAPH Asia 2012), conditionally accepted |
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TransCut: Interactive Rendering of Translucent Cutouts Dongping Li, Xin Sun, Zhong Ren, Steve Lin, Yiying Tong, Baining Guo, Kun Zhou IEEE Transactions on Visualization & Computer Graphics, 2012, accepted, [Preprint] |
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Single-View Hair Modeling for Portrait Manipulation Menglei Chai, Lvdi Wang, Yanlin Weng, Yizhou Yu, Baining Guo, Kun Zhou ACM Transactions on Graphics (SIGGRAPH 2012) |
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Interactive Images: Cuboid Proxies for Smart Image Manipulation Youyi Zheng, Xiang Chen, Ming-Ming Cheng, Kun Zhou, Shi-Min Hu, Niloy J. Mitra ACM Transactions on Graphics (SIGGRAPH 2012) |
2011 | |
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A Shading Reuse Method for Efficient Micropolygon Ray Tracing Qiming Hou, Kun Zhou. ACM Transactions on Graphics (SIGGRAPH Asia 2011), conditionally accepted. |
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Multiscale Vector Volumes Lvdi Wang, Yizhou Yu, Kun Zhou, Baining Guo. ACM Transactions on Graphics (SIGGRAPH Asia 2011), conditionally accepted. |
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A Deformable Surface Model for Real-Time Water Drop Animation Yizhong Zhang, Huamin Wang, Shuai Wang, Yiying Tong, Kun Zhou. IEEE Transactions on Visualization & Computer Graphics, 2011, to appear. |
2010 | |
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Interactive Rendering of Non-Constant, Refractive Media using the Ray Equations of Gradient-Index Optics Chen Cao, Zhong Ren, Baining Guo, Kun Zhou. Computer Graphics Forum (Eurographics Symposium on Rendering 2010). |
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Motion Imitation with a Handheld Camera Guofeng Zhang, Hanqing Jiang, Jin Huang, Jiaya Jia, Tien-Tsin Wong, Kun Zhou, Hujun Bao. IEEE Transactions on Visualization & Computer Graphics, 2010, [Preprint] |
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Micropolygon Ray Tracing with Defocus and Motion Blur Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Zhou. ACM Transactions on Graphics (SIGGRAPH 2010), [Preprint] |
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Line Space Gathering for Single Scattering in Large Scenes Xin Sun, Kun Zhou, Stephen Lin, Baining Guo. ACM Transactions on Graphics (SIGGRAPH 2010), [Preprint] |
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Interactive Hair Rendering Under Environment Lighting Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining Guo. ACM Transactions on Graphics (SIGGRAPH 2010), [Preprint] |
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Vector Solid Textures Lvdi Wang, Kun Zhou, Yizhou Yu, Baining Guo. ACM Transactions on Graphics (SIGGRAPH 2010), [Preprint] |
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Memory-Scalable GPU Spatial Hierarchy Construction Qiming Hou, Xin Sun, Kun Zhou, Christian Lauterbach, Dinesh Manocha. IEEE Transactions on Visualization & Computer Graphics, 2010, [Preprint] |
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Data-Parallel Octrees for Surface Reconstruction Kun Zhou, Minmin Gong, Xin Huang, Baining Guo. IEEE Transactions on Visualization & Computer Graphics, 2010, [Preprint] |
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Radiance Transfer Biclustering for Real-time All-frequency Bi-scale Rendering Xin Sun, Qiming Hou, Zhong Ren, Kun Zhou, Baining Guo. IEEE Transactions on Visualization & Computer Graphics, 2010, [Preprint] |
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Deformation Transfer to Multi-Component Objects Kun Zhou, Weiwei Xu, Yiying Tong, Mathieu Desbrun. Computer Graphics Forum (Eurographics 2010), [Preprint] |
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SPAP: A Programming Language for Heterogeneous Many-Core Systems Qiming Hou, Kun Zhou, Baining Guo. Technical Report, Jan, 2010, [Tech Report] |
2009 | |
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Interactive Shape Interpolation through Controllable Dynamic Deformation Jin Huang, Yiying Tong, Kun Zhou, Hujun Bao, Mathieu Desbrun. Technical Report, August, 2009, [Tech Report] |
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Out-of-Core Multigrid Solver for Streaming Meshes Xiaohan Shi, Hujun Bao, Kun Zhou. ACM Transactions on Graphics (SIGGRAPH Asia 2009), [Paper] |
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Motion Field Texture Synthesis Chongyang Ma, Li-Yi Wei, Baining Guo, Kun Zhou. ACM Transactions on Graphics (SIGGRAPH Asia 2009), [Paper] |
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RenderAnts: Interactive Reyes Rendering on GPUs Kun Zhou, Qiming Hou, Zhong Ren, Minmin Gong, Xin Sun, Baining Guo. ACM Transactions on Graphics (SIGGRAPH Asia 2009), [Paper] |
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Debugging GPU Stream Programs Through Automatic Dataflow Recording and Visualization Qiming Hou, Kun Zhou, Baining Guo. ACM Transactions on Graphics (SIGGRAPH Asia 2009), [Paper] |
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An Efficient GPU-based Approach for Interactive Global Illumination Rui Wang, Rui Wang, Kun Zhou, Minghao Pan, Hujun Bao. ACM Transactions on Graphics (SIGGRAPH 2009), [Paper] |
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Example-based Hair Geometry Synthesis Lvdi Wang, Yizhou Yu, Kun Zhou, Baining Guo. ACM Transactions on Graphics (SIGGRAPH 2009), [Paper] |
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Joint-aware Manipulation of Deformable Models Weiwei Xu, Jun Wang, Kangkang Yin, Kun Zhou, Michiel van de Panne, Falai Chen, Baining Guo. ACM Transactions on Graphics (SIGGRAPH 2009), [Paper] |
2008 | |
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Real-Time KD-Tree Construction on Graphics Hardware Kun Zhou, Qiming Hou, Rui Wang, Baining Guo. ACM Transactions on Graphics (SIGGRAPH Asia 2008), [Paper] |
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BSGP: Bulk-Synchronous GPU Programming Qiming Hou, Kun Zhou, Baining Guo. ACM Transactions on Graphics (SIGGRAPH 2008), [Paper] |
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Example-Based Dynamic Skinning in Real Time Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo. ACM Transactions on Graphics (SIGGRAPH 2008), [Paper] |
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Interactive Relighting of Dynamic Refractive Objects Xin Sun, Kun Zhou, Eric Stollnitz, Jiaoying Shi, Baining Guo. ACM Transactions on Graphics (SIGGRAPH 2008), [Paper] |
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Real-Time Smoke Rendering Using Compensated Ray Marching Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baining Guo, Heung-Yeung Shum. ACM Transactions on Graphics (SIGGRAPH 2008), [Paper] |
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Inverse Texture Synthesis Li-Yi Wei, Jianwei Han, Kun Zhou, Hujun Bao, Baining Guo, Heung-Yeung Shum. ACM Transactions on Graphics (SIGGRAPH 2008), [Paper] |
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Gradient-based Interpolation and Sampling for Real-Time Rendering of Inhomogeneous, Single-Scattering Media Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo. Computer Graphics Forum (Pacific Graphics 2008), [Tech Report] |
2007 | |
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High Dynamic Range Image Hallucination Lvdi Wang, Liyi Wei, Kun Zhou, Baining Guo, Heung-Yeung Shum. EGSR, 2007, [Paper] |
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Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Baining Guo, Heung-Yeung Shum. Pacific Graphics 2007, [Paper] |
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Direct Manipulation of Subdivision Surfaces on GPUs Kun Zhou, Xin Huang, Weiwei Xu, Baining Guo, Heung-Yeung Shum. ACM Transactions on Graphics (SIGGRAPH 2007), [Paper] |
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Mesh Puppetry: Cascading Optimization of Mesh Deformation with Inverse Kinematics Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo. ACM Transactions on Graphics (SIGGRAPH 2007), [Paper] |
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Gradient Domain Editing of Deforming Mesh Sequences Weiwei Xu, Kun Zhou, Yizhou Yu, Qifeng Tan, Qunsheng Peng, Baining Guo. ACM Transactions on Graphics (SIGGRAPH 2007), [Paper] |
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Interactive Relighting with Dynamic BRDFs Xin Sun, Kun Zhou, Yanyun Chen, Stephen Lin, Jiaoying Shi, Baining Guo. ACM Transactions on Graphics (SIGGRAPH 2007), [Paper] |
2006 | |
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2D Shape Deformation Using Nonlinear Least Squares Optimization Yanlin Weng, Weiwei Xu, Yanchen Wu, Kun Zhou, Baining Guo. The Visual Computer, 2006. [Paper] |
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Spherical Harmonics Scaling Jiaping Wang, Kun Xu, Kun Zhou, Stephen Lin, Shimin Hu, Baining Guo. The Visual Computer, 2006 . [Paper] |
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Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike Sloan, Hujun Bao, Qunsheng Peng, Baining Guo. ACM Transactions on Graphics (SIGGRAPH 2006). [Paper] |
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Mesh Quilting For Geometric Texture Synthesis Kun Zhou, Xin Huang, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum. ACM Transactions on Graphics (SIGGRAPH 2006). [Paper] |
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Subspace Gradient Domain Mesh Deformation Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Liyi Wei, Shanghua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum. ACM Transactions on Graphics (SIGGRAPH 2006). [Paper] |
2005 | |
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Precomputed Shadow Fields for Dynamic Scenes Kun Zhou, Yaohua Hu, Stephen Lin, Baining Guo, Heung-Yeung Shum. ACM Transactions on Graphics (SIGGRAPH 2005). [Paper] The source radiance field (SRF) idea is used in Halo 3 |
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TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum. ACM Transactions on Graphics (SIGGRAPH 2005). [Paper] |
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Large Mesh Deformation Using the Volumetric Graph Laplacian Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum. ACM Transactions on Graphics (SIGGRAPH 2005). [Paper] |
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Decorating Surfaces With Bidirectional Texture Functions Kun Zhou, Peng Du, Lifeng Wang, Yasuyuki Matsushita, Jiaoying Shi, Baining Guo, Heung-Yeung Shum. IEEE Transaction on Visualization and Computer Graphics, 2005. [Paper] |
2004 | |
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Iso-charts: Stretch-driven Mesh Parameterization Using Spectral Analysis Kun Zhou, John Snyder, Baining Guo, Heung-Yeung Shum. ACM Symposium on Geometry Processing 2004. [Paper] Iso-charts has been exposed in the D3DX library of DirectX 9 as UVAtlas functions. |
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Mesh Editing with Poisson-Based Gradient Field Manipulation Yizhou Yu, Kun Zhou, Dong Xu, Xiaohan Shi, Hujun Bao, Baining Guo, Heung-Yeung Shum. ACM Transactions on Graphics (SIGGRAPH 2004). [Paper] |
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3D Surface Filtering Using Spherical Harmonics Kun Zhou, Hujun Bao, Jiaoying Shi. Computer-Aided Design, 2004. |
2003 | |
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Synthesis of Progressively-Variant Textures on Arbitrary Surfaces Jingdan Zhang, Kun Zhou, Luiz Velho, Baining Guo, Heung-Yeung Shum. ACM Transactions on Graphics (SIGGRAPH 2003). [Paper] |