Kun Zhou   

Cheung Kong Professor

Director, State Key Lab of CAD&CG

Vice Dean, College of Computer Science & Technology

Zhejiang University

Email: kunzhou at acm dot org

I am a Cheung Kong Professor in the Computer Science Department of Zhejiang University, the Director of the State Key Lab of CAD&CG, and the head of the Graphics and Parallel Systems Lab. I received my BS degree and PhD degree in computer science, both from Zhejiang University. After graduation I spent six years with Microsoft Research Asia, and was a lead researcher of the graphics group before moving back to Zhejiang University. In 2011, I was named one of the world's top 35 young innovators by MIT Technology Review.
Research
My research concentrates on shape modeling/editing, texture mapping/synthesis, real-time rendering, and more recently GPU parallel computing. These lines of research have led to 70+ publications (including 43 SIGGRAPH/TOG papers) and 20+ granted US patents over the past few years. Some of the technologies have been integrated into the D3DX library of Microsoft DirectX, licensed to Weta Digital, and adopted by Bungie Studio (I received credit for my light map generation and compression work on Halo 3).
Professional Activities
  • Editorial Advisory Board, IEEE Spectrum, 2014-present
  • Associate Editor, ACM Transactions on Graphics, 2009-present

  • Associate Editor, The Visual Computer, 2011-present

  • Associate Editor, Frontiers of Computer Science, 2010-present
  • Guest Editor, IEEE Transactions on Visualization and Computer Graphics, 2012

  • Scientific Advisory Committee, KAUST GMSV Center, 2011-2013

  • Academic Committee, Microsoft Digital Cartoon and Animation Lab of Beijing Film Academy, 2009-2011

  • Program Co-chair, Computer Graphics International 2012, 2014

  • Program Co-chair, Eurographics Symposium on Parallel Graphics and Visualization 2011

  • Program Co-chair, Pacific Graphics 2010

  • Papers Committees
    • ACM SIGGRAPH 2009, 2012
    • ACM SIGGRAPH Asia 2008, 2011, 2012
    • Eurographics Symposium on Rendering 2009-2011
    • Eurographics Symposium on Geometry Processing 2008, 2011-2013
    • Eurographics Symposium on Computer Animation 2006
    • Pacific Graphics, 2005-2013
    • ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2011-2013
    • Shape Modeling International, 2008-2013
    • Geometric Modeling and Processing 2006, 2008, 2010
    • Computer Animation and Social Agents 2008
    • High Performance Graphics 2012
  • Reviewer
    • IEEE TOM, CAGD, CAD, Computer Graphics Forum, Computers & Graphics, The Visual Computer
    • ACM SIGGRAPH, Eurographics, SGP, EGSR, IEEE Visualization
    • NSF of China 2007-2008, Israel Science Foundation 2008
  • Invited Talks
    • Geometric Modeling and Processing 2014 (Singapore), Keynote, "Interactive Face and Hairs"
    • ACM Symposium on Interactive 3D Graphics and Games 2014 (San Francisco), Keynote, "Realistic Rendering on the GPU"
    • IEEE International Conference on CAD/Graphics 2013 (Hongkong), Keynote, "GPU parallel computing: programing tools and applications"
    • Frontiers of Information Science and Technology 2012 (Shanghai), Invited Speaker, "GPU parallel computing: programing tools and applications"
    • ACM SIGGRAPH Asia 2011 (Hongkong), Course Speaker, "Write three first-authored SIGGRAPH papers in one year - tips for graduate students"
    • Pacific Graphics 2011 (Kaohsiung), Keynote, "Gradien Domain Shape Deformation"
    • Asia Conference on Design and Digital Engineering 2011 (Shanghai), Keynote, "GPU Computing with BSGP"
    • KAUST Visual Computing Workshop 2011 (Thuwal, Saudi Arabia), Invited Speaker, "GPU Computing with BSGP"
    • Taiwan Computer Graphics Workshop 2010 (Hsinchu), Keynote, "GPU parallel computing: programming tools, data structures and applications"
    • International Supercomputing Conference 2009 (Hamburg, Germany), Panel Chair, "GPU: Making Your Desktop a SuperComputer?"
    • ACM SIGGRAPH Asia 2008 (Singapore), Course Speaker, "Parallel Computing for Graphics: Beyond Programmable Shading"
    • Cyberworld 2008 (Hangzhou), Keynote, "Real-time Computer Graphics"
    • ACM SIGGRAPH 2007 (San Diego), Course Speaker, "Mesh Parameterization: Theory and Practice"
Selected Publications (complete list...)

 An Asymptotic Numerical Method for Inverse Elastic Shape Design

 Xiang Chen, Changxi Zheng, Weiwei Xu, Kun Zhou

 ACM Transactions on Graphics (SIGGRAPH), 2014, [Pdf] [Video] [Code]

 A Reduced Model for Interactive Hairs

 Menglei Chai, Changxi Zheng, Kun Zhou

 ACM Transactions on Graphics (SIGGRAPH), 2014, [Pdf] [Video] [Data]

 Displaced Dynamic Expression Regression for Real-time Facial Tracking and Animation

 Chen Cao, Qiming Hou, Kun Zhou

 ACM Transactions on Graphics (SIGGRAPH), 2014, [Pdf] [Video] [Data]

 Cone Tracing for Furry Object Rendering

 Hao Qin, Menglei Chai, Qiming Hou, Zhong Ren, Kun Zhou

 IEEE TVCG, 2014, [Pdf] [Video]

 Real-time Facial Animation on Mobile Devices

 Yanlin Weng, Chen Cao, Qiming Hou, Kun Zhou

 Graphical Models, 76(3): 172-179, 2014, [Pdf] [Video]

 Robust Simulation of Small-Scale Thin Features in SPH-based Free Surface Flows

 Xiaowei He, Huamin Wang, Fengjun Zhang, Hongan Wang, Guoping Wang, Kun Zhou

 ACM Transactions on Graphics, to appear, 2014, [Pdf]

 GPU-based Out-of-Core Many-Lights Rendering

 Rui Wang, Yuchi Huo, Yazhen Yuan, Kun Zhou, Wei Hua, Hujun Bao

 ACM Transactions on Graphics (SIGGRAPH Asia 2013)

 As-Rigid-As-Possible Distance Field Metamorphosis

 Yanlin Weng, Menglei Chai, Weiwei Xu, Yiying Tong, Kun Zhou

 Computer Graphics Forum (Pacific Graphics), 32(7), 381-389, 2013

 Hair Interpolation for Portrait Morphing

 Yanlin Weng, Lvdi Wang, Xiao Li, Menglei Chai, Kun Zhou

 Computer Graphics Forum (Pacific Graphics), 32(7), 79-84, 2013

 Line Segment Sampling with Blue-Noise Properties

 Xin Sun, Kun Zhou, Jie Guo, Guofu Xie, Jingui Pan, Wencheng Wang, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH 2013) [Preprint]

 Interpreting Concept Sketches

 Tianjia Shao, Wilmot Li, Kun Zhou, Weiwei Xu, Baining Guo, Niloy J. Mitra

 ACM Transactions on Graphics (SIGGRAPH 2013)

 Dynamic Hair Manipulation in Images and Videos

 Menglei Chai, Lvdi Wang, Yanlin Weng, Xiaogang Jin, Kun Zhou

 ACM Transactions on Graphics (SIGGRAPH 2013) [Preprint]

 3D Shape Regression for Real-time Facial Animation

 Chen Cao, Yanlin Weng, Stephen Lin, Kun Zhou

 ACM Transactions on Graphics (SIGGRAPH 2013) [Preprint] [Video]

 FaceWarehouse: a 3D Facial Expression Database for Visual Computing

 Chen Cao, Yanlin Weng, Shun Zhou, Yiying Tong, Kun Zhou

 IEEE TVCG, 20(3): 413-425, 2014, [Pdf] [Data]

 Boundary-Aware Multidomain Subspace Deformation

 Yin Yang, Weiwei Xu, Xiaohu Guo, Kun Zhou, Baining Guo

 IEEE TVCG, 19(10), 1633-1645, 2013, [Pdf]

 Analytic Double Product Integrals for All-Frequency Relighting

 Rui Wang, Minghao Pan, Weifeng Chen, Zhong Ren, Kun Zhou, Wei Hua, Hujun Bao

 IEEE TVCG, 19(7), 1133-1142, 2013, [Pdf]

 An Interactive Approach to Semantic Modeling of Indoor Scenes with an RGBD Camera

 Tianjia Shao, Weiwei Xu, Kun Zhou, Jingdong Wang, Dongping Li, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH Asia 2012)

 TransCut: Interactive Rendering of Translucent Cutouts

 Dongping Li, Xin Sun, Zhong Ren, Steve Lin, Yiying Tong, Baining Guo, Kun Zhou

 IEEE Transactions on Visualization & Computer Graphics, 2013, [Preprint]

 Single-View Hair Modeling for Portrait Manipulation

 Menglei Chai, Lvdi Wang, Yanlin Weng, Yizhou Yu, Baining Guo, Kun Zhou

 ACM Transactions on Graphics (SIGGRAPH 2012)

 Interactive Images: Cuboid Proxies for Smart Image Manipulation

 Youyi Zheng, Xiang Chen, Ming-Ming Cheng, Kun Zhou, Shi-Min Hu, Niloy J. Mitra

 ACM Transactions on Graphics (SIGGRAPH 2012)

 A Shading Reuse Method for Efficient Micropolygon Ray Tracing

 Qiming Hou, Kun Zhou

 ACM Transactions on Graphics (SIGGRAPH Asia 2011)

 Multiscale Vector Volumes

 Lvdi Wang, Yizhou Yu, Kun Zhou, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH Asia 2011)

 A Deformable Surface Model for Real-Time Water Drop Animation

 Yizhong Zhang, Huamin Wang, Shuai Wang, Yiying Tong, Kun Zhou

 IEEE Transactions on Visualization & Computer Graphics, 2011, to appear

 Interactive Rendering of Non-Constant, Refractive Media using the Ray Equations of Gradient-Index Optics

 Chen Cao, Zhong Ren, Baining Guo, Kun Zhou

 Computer Graphics Forum (Eurographics Symposium on Rendering 2010)

 Motion Imitation with a Handheld Camera

 Guofeng Zhang, Hanqing Jiang, Jin Huang, Jiaya Jia, Tien-Tsin Wong, Kun Zhou, Hujun Bao

 IEEE Transactions on Visualization & Computer Graphics, 2010, to appear, [Preprint]

 Micropolygon Ray Tracing with Defocus and Motion Blur

 Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Zhou

 ACM Transactions on Graphics (SIGGRAPH 2010),  [Preprint]

 Line Space Gathering for Single Scattering in Large Scenes

 Xin Sun, Kun Zhou, Stephen Lin, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH 2010), [Preprint]

 Interactive Hair Rendering Under Environment Lighting

 Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH 2010),  [Preprint]

 Vector Solid Textures

 Lvdi Wang, Kun Zhou, Yizhou Yu, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH 2010),  [Preprint]

 Memory-Scalable GPU Spatial Hierarchy Construction

 Qiming Hou, Xin Sun, Kun Zhou, Christian Lauterbach, Dinesh Manocha

 IEEE Transactions on Visualization & Computer Graphics, 2010, to appear, [Preprint]

 Data-Parallel Octrees for Surface Reconstruction

 Kun Zhou, Minmin Gong, Xin Huang, Baining Guo

 IEEE Transactions on Visualization & Computer Graphics, 2010, to appear. [Preprint] [MOV]

 Radiance Transfer Biclustering for Real-time All-frequency Bi-scale Rendering

 Xin Sun, Qiming Hou, Zhong Ren, Kun Zhou, Baining Guo

 IEEE Transactions on Visualization & Computer Graphics, 2010, to appear. [Preprint]

 Deformation Transfer to Multi-Component Objects

 Kun Zhou, Weiwei Xu, Yiying Tong, Mathieu Desbrun

 Computer Graphics Forum (Eurographics 2010), [Preprint] [MOV]

 SPAP: A Programming Language for Heterogeneous Many-Core Systems

 Qiming Hou, Kun Zhou, Baining Guo

 Technical Report, Jan, 2010, [Tech Report]

 Interactive Shape Interpolation through Controllable Dynamic Deformation

 Jin Huang, Yiying Tong, Kun Zhou, Hujun Bao, Mathieu Desbrun

 IEEE Transactions on Visualization & Computer Graphics, 2011, to appear. [Tech Report]

 Out-of-Core Multigrid Solver for Streaming Meshes

 Xiaohan Shi, Hujun Bao, Kun Zhou

 ACM Transactions on Graphics (SIGGRAPH Asia 2009), [Paper]

 Motion Field Texture Synthesis

 Chongyang Ma, Li-Yi Wei, Baining Guo, Kun Zhou

 ACM Transactions on Graphics (SIGGRAPH Asia 2009), [Paper] [Video]

 RenderAnts: Interactive Reyes Rendering on GPUs

 Kun Zhou, Qiming Hou, Zhong Ren, Minmin Gong, Xin Sun, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH Asia 2009), [Paper] [Video] [Source Code & Data]

 Debugging GPU Stream Programs Through Automatic Dataflow Recording and Visualization

 Qiming Hou, Kun Zhou, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH Asia 2009), [Paper] [Video]

 An Efficient GPU-based Approach for Interactive Global Illumination

 Rui Wang, Rui Wang, Kun Zhou, Minghao Pan, Hujun Bao

 ACM Transactions on Graphics (SIGGRAPH 2009), [Paper]

 Example-based Hair Geometry Synthesis

 Lvdi Wang, Yizhou Yu, Kun Zhou, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH 2009), [Paper]

 Joint-aware Manipulation of Deformable Models

 Weiwei Xu, Jun Wang, Kangkang Yin, Kun Zhou, Michiel van de Panne, Falai Chen, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH 2009), [Paper]

 Real-Time KD-Tree Construction on Graphics Hardware

 Kun Zhou, Qiming Hou, Rui Wang, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH Asia 2008), [Paper] [DivX AVI]

 BSGP: Bulk-Synchronous GPU Programming

 Qiming Hou, Kun Zhou, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH 2008), [Paper] [Supp. #1] [Supp. #2] [DivX AVI]

 [BSGP package (compiler, editor, library, and example code)]

 Example-Based Dynamic Skinning in Real Time

 Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH 2008), [Paper] [DivX AVI]

 Interactive Relighting of Dynamic Refractive Objects

 Xin Sun, Kun Zhou, Eric Stollnitz, Jiaoying Shi, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH 2008), [Paper] [DivX AVI]

 Real-Time Smoke Rendering Using Compensated Ray Marching

 Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baining Guo, Heung-Yeung Shum

 ACM Transactions on Graphics (SIGGRAPH 2008), [Paper] [Video]

 Inverse Texture Synthesis

 Li-Yi Wei, Jianwei Han, Kun Zhou, Hujun Bao, Baining Guo, Heung-Yeung Shum

 ACM Transactions on Graphics (SIGGRAPH 2008), [Paper] [Video]

 Gradient-based Interpolation and Sampling for Real-Time Rendering of Inhomogeneous, Single-Scattering Media

 Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo

 Computer Graphics Forum (Pacific Graphics 2008),  [Tech Report] [DivX AVI]

 High Dynamic Range Image Hallucination

 Lvdi Wang, Liyi Wei, Kun Zhou, Baining Guo, Heung-Yeung Shum

 EGSR 2007,  [Paper] [Video]

 Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media

 Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Baining Guo, Heung-Yeung Shum

 Pacific Graphics 2007, 116-125  [Paper] [Video] [Supplement]

 Direct Manipulation of Subdivision Surfaces on GPUs

 Kun Zhou, Xin Huang, Weiwei Xu, Baining Guo, Heung-Yeung Shum

 ACM Transactions on Graphics (SIGGRAPH 2007), [Paper] [Video]

 Mesh Puppetry: Cascading Optimization of Mesh Deformation with Inverse Kinematics

 Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH 2007), [Paper] [Video]

 Gradient Domain Editing of Deforming Mesh Sequences

 Weiwei Xu, Kun Zhou, Yizhou Yu, Qifeng Tan, Qunsheng Peng, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH 2007), [Paper] [Video]

 Interactive Relighting with Dynamic BRDFs

 Xin Sun, Kun Zhou, Yanyun Chen, Stephen Lin, Jiaoying Shi, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH 2007),  [Paper] [Video]

 2D Shape Deformation Using Nonlinear Least Squares Optimization

 Yanlin Weng, Weiwei Xu, Yanchen Wu, Kun Zhou, Baining Guo

 The Visual Computer, 22(9-11), 653-660, 2006. [Paper] [Video]

 Spherical Harmonics Scaling

 Jiaping Wang, Kun Xu, Kun Zhou, Stephen Lin, Shimin Hu, Baining Guo

 The Visual Computer, 22(9-11), 713-720, 2006. [Paper] [Video]

 Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation

 Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike Sloan, Hujun Bao, Qunsheng Peng, Baining Guo

 ACM Transactions on Graphics (SIGGRAPH 2006), 977-986. [Paper] [Video]

 Mesh Quilting For Geometric Texture Synthesis

 Kun Zhou, Xin Huang, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum

 ACM Transactions on Graphics (SIGGRAPH 2006), 690-697. [Paper] [Video]

 Subspace Gradient Domain Mesh Deformation

 Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Liyi Wei, Shanghua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum

 ACM Transactions on Graphics (SIGGRAPH 2006), 1126-1134. [Paper] [Video]

 Precomputed Shadow Fields for Dynamic Scenes

 Kun Zhou, Yaohua Hu, Stephen Lin, Baining Guo, Heung-Yeung Shum

 ACM Transactions on Graphics (SIGGRAPH 2005), 1196-1201. [Paper] [Video]

The source radiance field (SRF) idea is used in Halo 3 to represent local light sources.

 TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images

 Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum

 ACM Transactions on Graphics (SIGGRAPH 2005), 1148-1155. [Paper] [Video] [Data]

 Large Mesh Deformation Using the Volumetric Graph Laplacian

 Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum

 ACM Transactions on Graphics (SIGGRAPH 2005), 496-503. [Paper] [Video]

 Decorating Surfaces With Bidirectional Texture Functions

 Kun Zhou, Peng Du, Lifeng Wang, Yasuyuki Matsushita, Jiaoying Shi, Baining Guo, Heung-Yeung Shum

 IEEE Transaction on Visualization and Computer Graphics, 11(5), 519-528, 2005. [Paper] [Video]

 Iso-charts: Stretch-driven Mesh Parameterization Using Spectral Analysis

 Kun Zhou, John Snyder, Baining Guo, Heung-Yeung Shum

 ACM Symposium on Geometry Processing 2004, 45-54.  [Paper]

 Iso-charts has been exposed in the D3DX library of DirectX 9 as UVAtlas functions.

 Mesh Editing with Poisson-Based Gradient Field Manipulation

 Yizhou Yu, Kun Zhou, Dong Xu, Xiaohan Shi, Hujun Bao, Baining Guo, Heung-Yeung Shum

 ACM Transactions on Graphics (SIGGRAPH 2004), 644-651. [Paper] [Video]

 3D Surface Filtering Using Spherical Harmonics

 Kun Zhou, Hujun Bao, Jiaoying Shi

 Computer-Aided Design, 36(4), 363-375, 2004.

 Synthesis of Progressively-Variant Textures on Arbitrary Surfaces

 Jingdan Zhang, Kun Zhou, Luiz Velho, Baining Guo, Heung-Yeung Shum

 ACM Transactions on Graphics (SIGGRAPH 2003), 295-302. [Paper] [Video]

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